![]() (And often left feeling like, if only you could delay war a few more months, your new battleship will have entered service and you'll finally feel ready.) ![]() You get to decide not only on ship design and construction and research priorities, but also have imperfect impacts on diplomatic relationships, nudging your country toward or away from war. It places you as the head of the Navy for a world power in the WWI+Interwar period, when the navies were engaged in research and construction programs to see who could field the most biggest guns. I ended up purchasing that game, and rather enjoying it. ![]() A few years back, on a thread about complex games, someone suggested "Rule the Waves": ![]()
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